There aren’t many games floating around where you can take part in a mascot filled steel cage death match, but the Super Smash Brothers franchise proved that it could be done and be done well. The third iteration in the franchise is Super Smash Brothers Brawl (SSBB) for the Nintendo Wii. I’ll admit that I haven’t played a Smash Bros. game since the original, but the only reason for that is because my social circle is quite slim, but I’ve always had a good amount of respect for the series.
Story:
Well for the first time ever there’s actually some kind of story taking place in the series. In past iterations of the series you would just fight a series of opponents until you get to Master Hand, but it’s different now. Apparently the villains from several of Nintendo’s key franchises (Ganondorf, Bowser) have teamed up and are capturing people by turning them into trophies using some weird gun that shoots arrow lines at them. They also appear to be aided by machines comprised of dark matter. In between each chapter you’re treated with a rather nice looking CGI scene and for some odd reason you’ll see Mario go into some kind of Kung Fu stance. It’s by far nowhere near as cheesy as seeing Elvis do Kung Fu, but it’s just not cool. The story is not really meant to be taken seriously anyway; it just exists to allow you to use certain characters and have something to do while you’re not knocking people off the screen during multiplayer.
Gameplay:
I never touched Melee and you can hurl verbal Molotov Cocktails at me all you want. Given the fact that I’m a little bit of an outsider to the franchise it allows me to just state one true fact. This game is friggin’ entertaining. There aren’t that many fighters out there where the result of the match can be just down right random at times. Granted skills count…they count for a lot actually, but no match is guaranteed to anybody. You can be down to your last guy and still crank out a win. Whether your opponent screws up and falls off the screen, you send him sky high using a charged attack or you stumble upon a Final Smash ball. If that doesn’t happen some of the stages attack you in some ways. I believe the two (haven’t played on all of them) that I’ve seen this the most in are the F-Zero and Mario Kart tracks.
The game mechanics behind SSBB are accessible enough to where anybody can just jump in and play; yet there are some complexities behind them. I’m personally still trying to get to the point where I can master one character, but I’m still at least decent enough to put up a worthy fight. I must say that I like the character roster a lot. Out of the characters that I have I love Link, Marth (from Fire Emblem), Pit (Kid Icarus) and Snake. A lot of the characters play differently, whether you like them slow and powerful or balanced there’s something for everyone. Link is pretty balanced with quick sword combos and distance attacks like the boomerang (he has the Windmill one from Twilight Princess) and his bow and arrow. I actually got good enough to discover a potent air combo with him that starts off as three juggling strikes on the ground and then I follow it up with the magic spin attack while up in the air. I don’t always hit with it, but when it connects the opponent has to try real hard to make it back on the ground.
I’m starting to get the hang of Snake and all of his explosives trickery. For some odd reason when I first got the character I kept accidentally planting a mine underneath me and then detonating it while I was still on top of it sending me skyward and looking like a noob in the process. After several matches (and a day later) like this I got the hang of it. These aren’t to attack people; they’re to trick people. Under the ensuing chaos that this game is known for I would just plant a mine and then start luring an opponent over next thing you know you see Snake whip out a detonator and push the button. The trail of smoke that would follow the enemy as he goes skyward is hilarious. On a side note though it’s safe to say that when you see a Final Smash ball enter the screen that there will be fights to get to it. These things are deal breakers. Whether it’s Olimar’s (Pikmin) where he blasts off into outer space or Fox’s, Falco’s or Wolf’s where they have a Landmaster Tank drop down and run you off the screen they can and will turn the tide of the battle.
This was one of the times where it dawned on me that it’s all just in good fun, it’s a fighting series in it’s own category. The competition level for the most part is friendly, but it’s just hard not to trash talk at times and everything about the versus aspect of the game is near perfect, some of my criticisms come from the Subspace Emissary mode. That thing is far too long and repetitive. It’s a series of different levels where you run around as a different character battling it out against enemies. It’s essentially just a platformer utilizing the fighting controls. The controls themselves aren’t the problem it’s the stage design. You have stages and jumping puzzles later in the game that require a lot of precision and there are so many random elements to it sometimes that you will find yourself losing characters that you normally would not have lost. That and by the time the third hour of it rolls by you’ll want it to be over already. And the scary thing is that at that third hour you’re only 33% done and of course you need to do this to unlock characters. There’s a simpler method to it, but depending on the character you want to unlock you’ll need to partake in a lot of versus matches. Other than this I thought the game was hilariously fun and well worth the crap load of hype that it gets.
Graphics:
Being that this is a Wii game (not knocking it) I’m liking what I’m seeing. The level design for the most part is excellent. There is so much activity going on in some of the levels that it’s mind blowing. Two examples are of the new Star Fox stage and the Shadow Moses stage. In the Star Fox stage you’re fighting on the ship as it’s zooming through space. Everything is normal until what looks like a battle starts to take place. There are explosions and all kinds of debris floating around and it’s great eye candy. I can also say it’s a distraction which would leave you open for a pounding if you pay too much attention to it.
The Shadow Moses stage is also excellent. It takes place in the area that you try to infiltrate in the game with the spotlights in the original Metal Gear Solid. It has walls at first that prevent knockouts from the side, but the walls break away. It becomes a really cool looking stage when the back wall breaks and you start seeing a Metal Gear stomp around. You will either see Metal Gear Ray, Rex or the Gekko’s; I have yet to see the Shagohad though. Notable stage mentions also go to the Pikmin stage and the desert recreation of Super Mario Brothers 1-1 world.
The character models also look a lot better than they did in Melee. The designs are a lot cleaner. One of my favorite one’s is one of Pit’s alternate costumes. It’s his all black costume and I just dubbed him “Emo/Goth Pit.” I also like Link’s Fire Temple costume. They’re like my pre-requisite costumes now and I always fight in them. The graphics are pretty nice and the game is stable with no sense of slow down. My only problem comes from the camera because there are a lot of times on certain stages where the camera is too far out making it look like grains of sand fighting.
Sound:
A lot of the music is good, I personally think it’s a little too drowned out, but that’s it. I know there are a lot of music options for you to customize that I haven’t fooled around with so getting to those will be pretty interesting. There’s about…well I don’t have an exact listing but I can safely say that there is a lot of music in the game. The sound effects themselves are also pretty good. I can’t really elaborate too much on them, but they seem a little recycled from some past games, but that’s not too much of a complaint.
Replay:
What will keep this game in your Wii (that actually sounds a little inappropriate) is the multiplayer. Now the game utilizes online multiplayer, which is good and bad at the same time. Because now you don’t need a bunch of people to get together and turn your living room into a competitive trash talk fest filled with plenty of vitriol, but this seems to come at the cost of lag. When you play with a friend utilizing a friend code it’s less of a problem…almost nonexistent actually, but with pure strangers it’s a hassle. There are times of slowdown and waiting for the match to start up takes a while. For entertainment they allow you to pound on a punching bag while waiting for the match to start. Other than that it’s a lot of fun with plenty of characters to unlock and plenty of events to play.
Overall:
Even if you wind up getting you ass kicked it’s still going to be something you enjoy as long as it’s by a good friend that you like cracking jokes with. If you have any friends that own a Xbox 360 and a Wii you can just private chat or set up a private room in a game so you can let the trash talk commence. If not you might have to find another way, but outside of that the game is a blast.